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Post by King:$noopy on Jul 11, 2005 8:23:22 GMT -5
Updated as of Saturday, July 9th, 2005, 8:14 pm central, 9:14 pm eastern
Superstars:
[glow=White,2,300]SMACKDOWN[/glow]: Benoit Undertaker Randy Orton Batista Rey Mysterio Eddie Guerrero John Bradshaw Layfield Booker-T
[glow=White,3,300]RAW[/glow]: Triple H Kurt Angle The Big Show Edge Stacy Keibler John Cena Shelton Benjamin Shawn Michaels Kane Rob Van Dam
Features: [glow=red,2,300]>>[/glow]Stamina [glow=red,2,300]>>[/glow]Momentum Meter [glow=red,2,300]>>[/glow]1 new set of grapples totalling 5 grapple sets for a possibility of 24 front grapple mvoes [glow=red,2,300]>>[/glow]A More robust online [glow=red,2,300]>>[/glow]A refined CAW mode [glow=red,2,300]>>[/glow]Voice overs in season (blargh) [glow=red,2,300]>>[/glow]Super Dirty Move [glow=red,2,300]>>[/glow]Super Clean Move [glow=red,2,300]>>[/glow]Steal taunts to add opponents momentum to your own [glow=red,2,300]>>[/glow]Legends return [glow=red,2,300]>>[/glow]Updated Arenas [glow=red,2,300]>>[/glow]Winning moves making a return [glow=red,2,300]>>[/glow]New Hardcore attribute stat [glow=red,2,300]>>[/glow]Opponents are at ringside or in ring during entrances [glow=red,2,300]>>[/glow]Lilian Garcia and Tony Chimmel will both be present during the entrances [glow=red,2,300]>>[/glow]The commentary teams will be present and in their respective seats during the entrances and throughout the matches [glow=red,2,300]>>[/glow]More dynamic blood. From the pics, it looks as if it spills all over the place after a period of time and now goes down to your chest. [glow=red,2,300]>>[/glow]There's now a new irish whip system. Tap Triangle+Circle for a weak irish whip that'll have them going 2 the ropes and back or to sit in the turnbuckle. Hold Triangle+Circle for a stronger rish whip that'll have them flying to the ropes and back, possibly outside the ring, and more damange done when thrown to cage, steel steps, turnbuckle, entrance sets, and other things. [glow=red,2,300]>>[/glow]The single press of the circle button will now be used for an aforementioned 5th grapple set, which is currently unconfirmed in terms of what types of moves will be available in the set
Matches: Buried Alive + Casket match. Meaning this will be like 2 matches in 1. You fight to put them into the casket, then you bury them. Cage Almost every match is being redesigned to make for more realistic gameplay Every other match that was in every other game Multiple backstage areas are back
More coming as soon as monday!
credit for find: SockmoVet2005..to prevent loosers from b i t c h i n g
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Post by King:$noopy on Jul 11, 2005 8:36:09 GMT -5
credit:sdhgames WWE™ Wrestling Game Brings New Life to the Ring with Refined Online Play and Added Realism CALABASAS HILLS, Calif., July 6, 2005 – THQ Inc. (NASDAQ: THQI) and JAKKS Pacific, Inc. (NASDAQ: JAKK) today announced the development of the newest World Wrestling Entertainment® (NYSE: WWE) licensed video game, WWE SmackDown!™ Vs. RAW® 2006 for the PlayStation®2 computer entertainment system, scheduled for release globally in the fall of 2005.
"WWE SmackDown! Vs. RAW 2006 combines online gaming elements and new features, allowing gamers to have more control over Superstar energy levels throughout the game play in order to deliver the ultimate wrestling experience,” said Nelo Lucich, vice president of interactive, JAKKS Pacific. “We’re confident that this title has been crafted to offer the best WWE action to date.” Building upon the success of last year’s WWE SmackDown! Vs. RAW, which shipped more than two million units worldwide, WWE SmackDown! Vs. RAW 2006 adds all new features, while refining what made the original a hit with both wrestling fans and casual gamers alike. The newly created “Momentum System” will recreate the real life emotional peaks and valleys of an actual wrestling match, while the addition of a “Stamina System” will force players to play more strategically by conserving their energy in order to maintain stamina throughout the duration of a match. WWE SmackDown! Vs. RAW 2006 will also feature an extensive online component, creating a virtual WWE community where fans can face-off in intense wrestling competition.
"WWE SmackDown! Vs. RAW 2006 combines online gaming elements and new features, allowing gamers to have more control over Superstar energy levels throughout the game play in order to deliver the ultimate wrestling experience,” said Nelo Lucich, vice president of interactive, JAKKS Pacific. “We’re confident that this title has been crafted to offer the best WWE action to date.”
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Post by King:$noopy on Jul 11, 2005 8:36:29 GMT -5
Building upon the success of last year’s WWE SmackDown! Vs. RAW, which shipped more than two million units worldwide, WWE SmackDown! Vs. RAW 2006 adds all new features, while refining what made the original a hit with both wrestling fans and casual gamers alike. The newly created “Momentum System” will recreate the real life emotional peaks and valleys of an actual wrestling match, while the addition of a “Stamina System” will force players to play more strategically by conserving their energy in order to maintain stamina throughout the duration of a match. WWE SmackDown! Vs. RAW 2006 will also feature an extensive online component, creating a virtual WWE community where fans can face-off in intense wrestling competition.
"WWE SmackDown! Vs. RAW 2006 combines online gaming elements and new features, allowing gamers to have more control over Superstar energy levels throughout the game play in order to deliver the ultimate wrestling experience,” said Nelo Lucich, vice president of interactive, JAKKS Pacific. “We’re confident that this title has been crafted to offer the best WWE action to date.”
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Post by King:$noopy on Jul 11, 2005 10:02:09 GMT -5
four covers for PSM featuring coverage of SVR "06" click here
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Post by King:$noopy on Jul 15, 2005 17:21:41 GMT -5
Playstation 2 WWE Smackdown! Vs. RAW 2006 >STYLE 1 to 6-PLAYER FIGHTING (ONLINE TBA) >PUBLISHER THQ >DEVELOPER YUKE'S >RELEASE FALL2005
Article Header: If you want to be the man, you've got to beat the man
Article:
Bloodied and bruised, THQ's stable of wrestling games has not fared well within the current console generation. Numerous series bearing the WWE name have come and gone, THQ has yet to deliver a respectable wrestling title on Xbox, and EA has muscled its way into the market and hovers over it like a bloodthirsty vulture with its breakthrough Def Jam Series. The sagging quality has finally started to effect the sales of the games. Given the current state of things, it would seem that THQ enjoys taking Kendo stick shots to the head. Make no mistake, however, this company is well aware of where it needs to position itself in the future and is making great stridesto become the definitive developer of wrestling games yet again. Although we won't see the fruition of THQ's plans until the next generation of gaming arrives, the release of WWE Smackdown! Vs. RAW 2006 signals the beginning of things to come.
This is THQ's most ambitious wrestling title to date, and has the potential to become the company's flagship multi-platform WWE franchise - The Madden of wrestling, if you will. With so much riding on this series, it's no surprise that THQ is putting forth such a great effort.
The main goal of development is to create a game that everyone can pick up and enjoy. Rather than just building upon the content that already existed, developer Yuke's took a step back and refined almost every aspect of the game. In many regards, this Year's Smackdown! Vs. RAW will feel like a re-launch for the series.
Even the mapping of the controls has undergone significant changes. The functionality of the circle button, which previously performed an Irish Whip, now serves as an additional grapple. This, of course, means that the number of front grapples has grown from a respectable total of 16 to a staggering 25. To perform the Irish Whip, players must now simultaneously press the circle and triangle butons. Interestingly, THQ is also factoring in the amount of muscle that you put behind this useful technique. Tapping the buttons will send your opponent running toward the ropes. Holding it will send them flying over. Of course, this move will come handy during ladder matches, but since it does grant a great advantage, THQ is balancing its use by making it much easier to counter.
In every wrestling game released to date, stamina has never been a factor. Ten minutes into a match, a wrestler could perform five powerbombs in a row and never so much as break a sweat. This is all about to change. To captrue the strategy and flow that you see in wrestling matches on TV, THQ is incorporating a stamina meter. If you attempt too many moves ina short period of time, your wrestler will need to step aside and catch his or her breath. Players can strategize how they manage this meter; you can slam your opponent down and hold the select button to take a few deep breaths, or apply a submission rest that gives you a moment to revitalize yourself.
At the request of its fans, THQ is incorporating the popular Buried Alive match into this year's game. Designed just like the Survivor Series arena, the coffin and gave are located to the right of the ramp. When you drag your opponent over to the coffin, you'll need to jam on the buttons to toss him into it, or better yet, simply perform your finisher in the coffin. Once they are inside, you'll need to hit the right analog stick to shut the lid. Of course, your opponent will have a chance to escape at this point. Once the coffin is closed, a cutscene will show the grave being filled.
The roster of playable wrestlers has grown to over 60, and Season mode is completely revamped, but we'll have to wait a few months to see exactly how this mode will function. An exact release date has yet to be determined, but THQhopes to have it on retail shelves this fall.
Side Article: Getting off on the right foot.
Who gets the upper hand at the beginning of a match is now based on player skill. THQ has incorporated three minigames that put different skills to the test. The stare down minigame shows the two wrestlers circling each other for a few moments, then out of nowhere a button appears. The first wrestler to hit that button lands a pun ch. There's also a typical test of strength button mashing minigame as well as a grappled-based lock-up game.
BELOW ARE PICTURE DESCRIPTIONS AND THEIR CAPTIONS
Undertaker with Kurt Angle on his shoulders setting up for the tombstone when unleashing a finishing move, if you hit L1 or L2, you can apply a different camera effect.
Edge standing above a brutally beaten Chris Benoit with a chair in his hand and a ladder set up behind them THQ has completely revamped the ladder combat. When both combatants ascemd the ladder, you can perform power punches or tap into four different grapples.
A 3 picture slide: First picture has The Undertaker taking Randy in the air, The second picture shows taker actually slamming taker into the casket, and the third has the casket top at a lower angle after orton is slammed, while taker does his ending taunt for the chokeslam. tossing your opponent into a coffin isn't quite embarrassing enough. Skilled players will actually be able to perform a finishing move directly into the coffin
A picture showing Triple H trying to pull down an ascending Randy Orton in a cage match as he tries his hardest to get over Triple H: "It's my turn to be the caboose!"
Benoit vs Edge in possibly that very same ladder match. Edge doing a spinning wheel kick to a rather fresh benoit at the time (no blood) The future of wrestling: sliding along the ropes on you butt. (because it lookas if Edge's butt is on the ropes.)
Kurt Angle applying the angle lock on The Undertaker with an intensified facial expression. Most of the moves in the game have been motion-captured
A Bloodied Benoit ascending from the top ropes with a headbutt to a similarly bloodied Edge Benoit's patented "Peter Pan Slam" drew the biggest boo of the year
Undertaker, applying a darkness pin likely after the tombstone seen in the first picture. A somewhat fullshot of the smackdown arena in the background. It looks bigger, better, and most importantly, there is no ramp "Um... excuse me. Would you happen to have any tea?"
A rather Cocky Randy Orton entering the RAW arena posing. Typical shot of the RAW arena, looks like nothing changed. "Before the steriods, I was like this!"
Chris benoit and Edge in the ring staring face to face, possibly the beginning of that brutal match from previous pics. Shot of the Unforgiven arena in the background. Tonigt's Main Event: A philosophical discussion about the relevance of Nebuchadnezzar in The Matrix - Just stupid, or reall stupid? credit:SockmoVet2005
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Post by King:$noopy on Jul 15, 2005 17:29:30 GMT -5
official logo
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Post by King:$noopy on Jul 15, 2005 17:37:55 GMT -5
This is straight from thq.co.uk. Found out about it at the ign boards. Sounds good.
THE FIGHT OF YOUR LIFE
From the most successful wrestling game series of all-time comes the ultimate achievement in sports entertainment - WWE SmackDown! Vs. Raw 2006.
Enter the ring for the fight of your life against top WWE™ Superstars and if you're good enough, the Championship. WWE SmackDown! Vs. Raw 2006 will redefine the wrestling genre by delivering the deepest and most realistic wrestling experience ever, whilst remaining easy enough for casual gamers to pick up and play. New high-resolution textures and, for the first time in the series, motion-capture technology will bring WWE™ programming to life like never before. The improved fighting system will bring a new level of realism and tactical thinking to matches, while the enhanced online mode will create the first ever virtual WWE™ Championship on PS2.
An amazing 100 different match types to challenge your wrestling skill and from the halls of immortality, a new roster of celebrated WWE™ Legends. Lace up your boots for the definitive wrestling experience that is WWE SmackDown! Vs. Raw 2006! • Amazing Realism - New high-resolution textures and for the 1st time in the series, motion-capture technology bring WWE™ programming to life like never before
• Improved Fighting System - Revolutionary momentum system adds increased depth with less complexity, while the all-new stamina system brings a new level of realism and strategy to matches
• Enhanced Online Mode - Defend your belt online against anyone to gain prestige in a virtual WWE™ Championship (monthly and career leader boards with permanent ID system to tracks all your vital stats)
• Best Ever Season Mode - 2 full seasons to play without story repetition and for the first time ever, superstar specific story lines and VO for your own character
• 100 Different Match Types - Fulfill your fantasy in 3 ways then watch WWE™ divas rip off each others costumes (nurse, school girl, french maid). Buried-Alive Match, Bar Brawl, Backstage Area and others
• Unprecedented Attention To Detail - Ability to play possum, sleeper hold submission system, Create-An-Entrance, fully customizable 3D locker room (first time ever in 3D), 3 levels of blood and more
• New WWE™ Legends - A new roster of some of your favourite legends of all-time
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Post by King:$noopy on Aug 5, 2005 8:51:44 GMT -5
We can create tag team titles, all the real WWE titles are already created and we can defend them in exhibition
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Post by King:$noopy on Aug 5, 2005 8:52:51 GMT -5
we can escape the cage from the door!
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Post by King:$noopy on Oct 11, 2005 19:35:29 GMT -5
As some of you may remember, last year's online feature was thoroughly under-realized with few options worth noting and little to do outside of the typical exhibition match. Luckily, WWE SmackDown! vs. RAW 2006 aims to move beyond the bad memories of 2004 and into the future -- where players can do just about anything they want against other users.
Evidence of that growth can be found in the latest build of SmackDown vs. RAW 2006, as the online portion of the game has finally been opened up so that we can see those changes for ourselves. The good news is that a lot of our problems from last year have been fixed. Up to four players, for example, can now participate in almost every supported match type at once. And while the Royal Rumble and Elimination Chamber still can't be played online, a ton of other matches can be. Which matches would those be? Glad you asked! Here they are:
Single, Tag (Normal, Tornado, Elimination Normal and Elimination Tornado), Special Referee, Triple Threat, Fatal 4-Way, Handicap, Backstage Brawls, Battle Royal (Four Player only), Buried Alive, First Blood, Fulfill Your Fantasy, Hardcore, Hell in a Cell, Iron Man, Ladder, Last Man Standing, Steel Cage, Submission, Table, TLC, and Title Matches.
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Post by King:$noopy on Oct 11, 2005 19:37:12 GMT -5
(cont, post)........^^^^^^^^^ Yes we said title matches. For the first time ever, players will be able to defend user-created belts online against their opponents just like they always wanted to. And since ten created belts can be held on a single memory card at one time, an awful lot of title defenses can be participated in. Luckily, players won't be able to trick the system into letting them keep their titles if they lose either, as the server automatically rips the belt from your memory card the moment the challenge is accepted. This means that should a player lose and not want to part with his strap, that's too bad for him -- the server will transfer it to the winner's memory card.
Assuming they don't have a title to defend, players can also gamble a bit and take part in "Cash vs. Title" matches. THQ Creative Director Cory Ledesma states that, "this is a great way for people to be competitive online against champions regardless of their belt status, so that should be a big plus." Tag Team champs can defend their titles too, and you can engrave your new straps in the "Create-A-Belt" screen after you've won them just as you can when offline. Sadly, an option to create custom tournaments and headset support will not be included for this year's version, but at least there will be keyboard support in the lobby again. Cable and DSL users should also be happy to know that the game is broadband only -- so dial-up WWE fans looking to rumble online may want to consider getting an upgrade.
THQ will also be keeping server-side rankings for every player that enters their name in the database. Powered by GameSpy, the SmackDown server will keep total Wins, Loses, Win Percentage, Winning Streaks, Disqualifications, Title Match Victories, Title Defenses, Longest Title Reign, and Title Value / Prestige. These stats will ensure that players can find the top ranked gamers in their class whenever they hop online and also help them spot cheaters since the game won't be supporting any anti-cheat device software (yeah, that one's a bummer).
But that's not all (we've saved the best for last). The biggest, most impressive feature of the entire online mode will be the ability to trade created wrestlers online from one user to another. Gamers will no longer have to worry about typing up huge lists of numerical values in order to let other people make their favorite creations -- now it's as simple as logging on, going into a lobby, previewing someone's Created Wrestler, and trading. And to answer the inevitable question of "how many guys can you make," the final number is just under 30 per memory card (though you can't import any of them into season mode beyond the one player character).
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